Call of Duty 6

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Call of Duty 6

Call of Duty: Modern Warfare 2 (also referred to as simply Modern Warfare 2 or Call of Duty 6) is a first-person shooter video game developed by Infinity Ward and published by Activision for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing along the same storyline. It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console. In addition, a comic book series based on one of the game’s characters will also be produced, entitled Modern Warfare 2: Ghost.

Modern Warfare 2 has received highly positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Upon its release, the game sold approximately 4.7 million copies worldwide in 24 hours.[18] On March 16, 2010, Activision confirmed that the game had sold over 14 million copies worldwide, making it the second best-selling game of all time in the UK[19], and third best-selling game of all time in the U.S.

Gameplay

Campaign

Similar to previous installments within the Call of Duty series, the player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story, playing as “Soap”, Roach, etc.

Each mission features a series of objectives that are displayed on the HUD, which marks the direction and distance towards and from such objectives. Tasks vary in their requirements, having the player arrive at a particular checkpoint, eliminate enemies in a specified location, stand his/her ground to defend an objective, or plant explosive charges on an enemy installation. The player is accompanied by friendly troops who cannot be issued orders or harm you but you can have friendly fire and restart the mission. Laptop computers that contain enemy intelligence appear throughout the campaign and may be collected to unlock several game bonuses.

Cooperative

Modern Warfare 2 features a cooperative mode entitled Special Ops, which consists of independent missions similar in design to the “Mile High Club” epilogue mission from Call of Duty 4.[21] These missions take place in a variety of locations from the campaign mode, but are not related to story of the campaign itself. Most of the Special Ops missions may be played alone, but all of them support two player cooperative play[14] in which two players can play together locally or online.[22] Such mode includes scenarios such as a snowmobile race between the two players, one player providing air support from an AC-130 with the other player conducting operations on the ground, capturing an enemy compound, and searching areas for and eliminating 40 or more enemies at a time.[10]

Special Ops is divided into five separate groups of missions: Alpha, Bravo, Charlie, Delta, and Echo. Each mission may be played at three difficulty levels: regular, hardened, or veteran. Successfully completing a mission earns the players stars; there are up to three stars available for each mission: one star for completing the mission on regular difficulty, two for hardened, and three for veteran. Once enough stars are earned, more missions are unlocked.[22] There are a total of 23 missions with their respective 69 stars available for unlock. At the end of each mission, a statistics screen displays how long the player(s) took in order to complete the level and how many kills were scored by each player, amongst other data.

Multiplayer

Gameplay in the online multiplayer mode. The weapon pictured contains the heartbeat sensor attachment.

The online multiplayer mode of Modern Warfare 2 retains the same experience points and unlockable reward system as that of Call of Duty 4, with game modes that include Free-For-All, Search & Destroy, Demolition, Sabotage, Domination, Team Deathmatch, and Capture The Flag.[23] However, Modern Warfare 2 introduces several new features. Aside from new weapons, equipment, and perks that upgrade to “pro versions” after meeting utilization requirements,[24] 15 different kill streak rewards can be unlocked and selected by the player. Among these is the ability to receive a supply drop after achieving four kills in a row, order a Predator missile strike after five kills, and call in an AC-130 gunship to strike from the sky after 11 kills.[25] Players can also gain a tactical nuke if they obtain a 25 kill streak. The nuke will blow up the whole map and achieve victory in a match for the player or team that called in the nuke regardless of whether the team was winning or losing at the time the nuke was called in. Another new feature is the in-game host migration; if a match host leaves the game, the current game no longer ends (as is the case in Call of Duty 4), as a ‘host migration delay’ allows a new host to be selected and the game to continue on.[26][27] There is also the addition of an optional third person mode which can be used in certain game types.[28]

In the Xbox 360 version of the game, the party chat system is disabled while the player is playing online in certain playlist types. This decision, designed to promote cooperation amongst team members, has caused some controversy within the Xbox Live community.

The offline (splitscreen and LAN) multiplayer mode still retains the experience and rewards system found online, a first for the series since the system was introduced. However, the rewards are separate from those that may be earned while playing online.

For the PC version, Infinity Ward has decided to implement a new matchmaking service: IWNET working through Steam. This system is nearly identical to the console version of IWNET. Dedicated server support is removed, eliminating the ability for mods or user-created maps to be incorporated. This removal has created anger among many PC gamers. Since the multiplayer aspect runs within Steamworks, the PunkBuster anti-cheat system utilized in previous titles has been replaced by Valve Anti-Cheat. In addition, the PC version shares the same 18-player cap as the console versions (matches are a maximum of 9 versus 9).

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